//
//  Light.h
//  GSEngine
//
//  Created by Александр on 02.02.14.
//  Copyright (c) 2014 SNK. All rights reserved.
//

#ifndef __GSEngine__Light__
#define __GSEngine__Light__

#include <iostream>
#include "GSEntity.h"

namespace GSEngine
{
    class Light : public GSEntity
    {
    public:
        Light();
        ~Light();
    };
}

#endif /* defined(__GSEngine__Light__) */
